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Until you messed up and it’s honking time all day every day forming a cacophony of distress. It’s not something I listen to on its own, but as part of the experience, the droning sounds do become soothing and relaxing. The underlying soundtrack is subtle, but the beeps and bops of you drawing roads as well as the engine brrs and honking horns from cars give the dynamic music more colour and texture as each game progresses. The soundtrack is not something I consider musical, but just like Mini Metro it’s more of an ambience to set the mood. Though it only looks the nicest when you strictly use 45 or 90 degree turns. There is a night mode for those that prefer darker colours, or turn the map to look like a map app.
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It’s so satisfying to see and to click buttons. The buttons and a few other elements of the interface squish and skeuomorph in a satisfying way like it’s an app.
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The default map themes have bright contrast between the roads and background colour. Instead of looking like subway maps, the interface is now more influenced by, appropriately enough, Apple Maps. It is extremely minimalist, or in modern parlance: very clean. PresentationĪ lot of Mini Motorways is inspired by Mini Metro, and this holds true to its presentation style. Mini Motorways is just as excellent as you would expect.
#MINI MOTORWAYS REVIEW PC#
Mini Motorways has been out on Apple devices via Apple Arcade but now it is coming to more platforms.įor those that missed out on the original release, or was waiting for the PC and Switch release: good news. Instead of building an ever-changing network of subway lines, you build a network of roads for a city instead.
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Mini Motorways is the follow-up to Dinosaur Polo Club’s puzzler Mini Metro. But what if you have the power to improve traffic flow that no existing public works department can have access to?
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